I added a countdown and its not working i have no clue why theres no errors the m1 still works tho
Enabled = true local combo = 1 local countdowntime = 0 damage = 37 script.Parent.OnServerEvent:Connect(function(player,action,var) countdowntime = 0 damage = 37 + player.SkillsFolder.Strength.Value if Enabled == false then return end local chr = player.Character if action =="Attack" then Enabled = false if combo == 1 then local anim = script.Slash1 local playanimation = chr.Humanoid:LoadAnimation(anim) playanimation:Play() combo = 2 else local anim = script.Slash2 local playanimation = chr.Humanoid:LoadAnimation(anim) playanimation:Play() combo = 1 end for i,v in pairs(workspace:GetChildren()) do if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then if v~= chr then if (v.HumanoidRootPart.Position - chr.HumanoidRootPart.Position).magnitude < 7 then v.Humanoid:TakeDamage(damage) end end end end wait(0.8) Enabled = true end end) script.Parent.OnServerEvent:Connect(function() repeat wait(0.1) countdowntime = countdowntime + 0.1 until combo == 1 end) while true do wait(0.025) if countdowntime > 1 then combo = 1 end end
You should just add a countdown timer when reaching 0, it ends the combo. You also need to add a way to reset the timer back when the player attacks again.
Enabled = true local combo = 1 local countdowntime = 10 -- or any amount of time damage = 37 script.Parent.OnServerEvent:Connect(function(player,action,var) countdowntime = 0 damage = 37 + player.SkillsFolder.Strength.Value if Enabled == false then return end local chr = player.Character if action =="Attack" then Enabled = false countdowntime = 10 -- resets the timer when player attacks if combo == 1 then local anim = script.Slash1 local playanimation = chr.Humanoid:LoadAnimation(anim) playanimation:Play() combo = 2 else local anim = script.Slash2 local playanimation = chr.Humanoid:LoadAnimation(anim) playanimation:Play() combo = 1 end for i,v in pairs(workspace:GetChildren()) do if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then if v~= chr then if (v.HumanoidRootPart.Position - chr.HumanoidRootPart.Position).magnitude < 7 then v.Humanoid:TakeDamage(damage) end end end end wait(0.8) Enabled = true end end) -- replaces function with countdown loop while true do if countdowntime > 0 then countdowntime = countdowntime - 0.1 --count down end if countdowntime <= 0 then combo = 1 -- ends the combo when countdown is 0 end wait(0.1) end