Hello i was following a tutorial but when i tested it the bullet hole wasn't rotated
local script inside the gun:
script.Parent.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() game.ReplicatedStorage.RayCastEvent:FireServer(script.Parent.BulHol.CFrame.Position, mouse.Hit.Position) end) end)
normal script in the ServerScriptService:
game.ReplicatedStorage.RayCastEvent.OnServerEvent:Connect(function(Player, FromP, ToP) local RayCast = Ray.new(FromP,(ToP-FromP).unit*100) local Part,Position,Normal = game.Workspace:FindPartOnRay(RayCast,Player.Character, false,true) local Dist = (ToP-FromP).magnitude if not Dist then Dist = 300 end local Lazer = Instance.new("Part") Lazer.Parent = game.Workspace Lazer.Anchored = true Lazer.CanCollide = false Lazer.Size = Vector3.new(0.1,0.1,Dist) Lazer.CFrame = CFrame.new(FromP,Position)*CFrame.new(0,0,-Dist/2) local Hole = game.ReplicatedStorage.Hole:Clone() Hole.Parent = Part.Parent Hole.Position = ToP Hole.CFrame = CFrame.new(Hole.Position, Hole.Position+Normal) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = Hole Weld.C0 = Part.CFrame:Inverse() Weld.C1 = Hole.CFrame:Inverse() Weld.Parent = Hole game.Debris:AddItem(Lazer,0.2) if Part and Part.Parent:FindFirstChild("Humanoid") then Part.Parent.Humanoid:TakeDamage(30) end game.Debris:AddItem(Hole,10) end)
edit: https://www.youtube.com/watch?v=OWlzX334grI heres the video