I'm trying to make a timer that changes a value in the Player instance every second but the values don't floor properly
repeat wait() until game:IsLoaded() game.Players.LocalPlayer:WaitForChild("hours") game.Players.LocalPlayer:WaitForChild("minutes") game.Players.LocalPlayer:WaitForChild("seconds") wait(1) game.Workspace.Wheel.Info.SurfaceGui.time.hours.Value = game.Players.LocalPlayer.hours.Value game.Workspace.Wheel.Info.SurfaceGui.time.minutes.Value = game.Players.LocalPlayer.minutes.Value game.Workspace.Wheel.Info.SurfaceGui.time.seconds.Value = game.Players.LocalPlayer.seconds.Value while wait(1) do currenttime = math.floor(game.Workspace.Wheel.Info.SurfaceGui.time.hours.Value * 3600 + game.Workspace.Wheel.Info.SurfaceGui.time.minutes.Value * 60 + game.Workspace.Wheel.Info.SurfaceGui.time.seconds.Value) currenttime = currenttime - 1 h = math.floor(currenttime / 3600) m = math.floor(currenttime / 60 - 60 * h) s = math.floor(currenttime - 60 * m) game.Workspace.Wheel.Info.SurfaceGui.time.Text = "Time left until next free spin: "..h..":"..m..":"..s game.Workspace.Wheel.Info.SurfaceGui.time.hours.Value = h game.Workspace.Wheel.Info.SurfaceGui.time.minutes.Value = m game.Workspace.Wheel.Info.SurfaceGui.time.hours.Value = s game.ReplicatedStorage.thetime:FireServer(h, m, s) end
Edit1: I printed the values and they come out negative? values -1 59 -3541 values -3541 58 -12747541 values -12747541 57 -45891147541 aaand somehow they got multiplied
I figured it out I didn't format them properly!
h = math.floor(currenttime / 3600) m = math.floor(currenttime / 60 % 60) s = math.floor(currenttime % 60)