Mouse.Move:Connect(function() Part.Position = Mouse.Hit.Position end)
I hope you get a idea of what I am doing
The part just goes inside of whatever position it is
like if I have a part thats 4 by 4 by 4 I need to half it and add a vector3 value to make it go above the part
Like for example if I have a baseplate and I move my mouse to Position the part to my Mouse the thing goes inside the baseplate, atleast half of it always goes inside the baseplate
I want it completely above the baseplate not inside it any bit.
And I did manage to somehow solve the problem just a bit and that was by getting the half size of the part and adding it as a vector3 to position it.
It looks like this
if Mouse.TargetSurface.Name == "Top" then Part.Position = Mouse.Hit.Position + Vector3.new(0,Part.Size.Y/2,0) Part.Anchored = true
Depending on the surfaces so if The TargetSurface was "Top" then
I would add it onto a position
This works but the problem is
This does not work well when a part is rotated. The surfaces will always be the same however their orientation will always be different.
Does anyone know how I can get a part always above the baseplate
This is for my placement system using Mouse.Hit.Position
The thing should be on top of the surface yet it just goes inside the surface.
Whats happening is The part is being placed at the exact center of my mouse and when I hover my mouse to a baseplate the exact position makes it so that it will exactly be the center and the part will go inside the baseplate.
I want it above the baseplate's top surface
Still Don't know what Im talking about?
Think about it like this
You have a plate with food on it.
It is "On It" not inside it
The food is supposed to be on the surface of the plate
In my case however the food is inside of the plate, the exact center of the plate
yet the food is inside of the plate because the position told it to go the exact center of the plate.