Sorry about bad grammar in the title, the character limit is awful. The error message says: Text is not a valid member of Player "Players.supercatsauthor"
Here are both scripts:
**--Localscript in StarterGui inside a text button waiting for a name to be typed into a textbox.** local currentcamera = workspace.CurrentCamera local player = game.Players.LocalPlayer local event = game.ReplicatedStorage.Events:WaitForChild("Name_Server") script.Parent.MouseButton1Click:Connect(function() if script.Parent.Parent.Name_Box.Text ~= "" then local nametag = script.Parent.Parent.Name_Box player.Character.Head.BillboardGui.TextLabel.Text = nametag.Text event:FireServer(player, nametag.Text) print("fired") local ingame = script.Parent.Parent.Parent.Parent:WaitForChild("In-Game_GUI") ingame.Enabled = true repeat wait() currentcamera.CameraType = Enum.CameraType.Follow until currentcamera.CameraType == Enum.CameraType.Follow script.Parent.Parent.Position = UDim2.new(0.242, 0,-0.636, 0) script.Parent.Parent.Parent.LocalScript.Disabled = true script.Parent.Parent.Parent.Enabled = false else player.Character.Head.BillboardGui.TextLabel.Text = "Bob" event:FireServer(player, "Bob") print("fired") local ingame = script.Parent.Parent.Parent.Parent:WaitForChild("In-Game_GUI") ingame.Enabled = true repeat wait() currentcamera.CameraType = Enum.CameraType.Follow until currentcamera.CameraType == Enum.CameraType.Follow script.Parent.Parent.Position = UDim2.new(0.242, 0,-0.636, 0) script.Parent.Parent.Parent.LocalScript.Disabled = true script.Parent.Parent.Parent.Enabled = false end end)
**--Script in serverscriptservice** local event = game.ReplicatedStorage.Events:WaitForChild("Name_Server") event.OnServerEvent:Connect(function(player, name) print("received") player.Character.Head.BillboardGui.TextLabel.Text = name.Text print("through") end)
This is because when you fired the remote event, you dont send in the player. This is because when detect OnServerEvent, the player parameter is already there and is the first parameter. Because you sent in a player argument when there is automatically one already, you get 2 player arguments. Basically, the function in your script has 3 paramaters (player, player and nametag). You can simply fix this by removing the player argument like this
event:FireServer(nametag.Text)
Sorry if the explanation is confusing