I'm trying to orientate a player so they are facing the correct way when teleported, doing
player.Character.HumanoidRootPart.Orientation = Vector3.new(0,-90,0)
doesnt seen to work, so how do i do it?
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Are you trying to rotate the player in the studio or in the game because in the studio it can be easily done by grabbing the rotate tool an dpressing the player but if your trying to do in the game im not sure theres a sollucionIlands_master22217— 3y
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im trying to rotate ingame, with a scriptIdoskii4— 3y
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This does work? I just tested your script and it works for meJustinWe12723— 3y
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I might just need to change some other lines, that actually helps to know it works though, thanksIdoskii4— 3y