Yooo, so I am making a game where you press a button and a door goes down and when you press it the second time, the door goes up.... but I have no idea how to make it go up after it goes down.
Here is the script to make the door go down
local part = game.Workspace.Door1 local ClickDetector = Instance.new("ClickDetector") local TweenService = game:GetService("TweenService") ClickDetector.Parent = script.Parent ClickDetector.MouseClick:Connect(function()
local goal = {} goal.Position = Vector3.new(part.Position.X, part.Position.Y-10, part.Position.Z) local tweenInfo = TweenInfo.new(1) local tween = TweenService:Create(part, tweenInfo, goal) tween:Play()
end)
You can have a variable that changes when it goes up and then down.
local Variable == up ClickDetector.MouseClick:Connect(function() if Variable == up then Variable = down local goal = {} goal.Position = Vector3.new(part.Position.X, part.Position.Y-10, part.Position.Z) local tweenInfo = TweenInfo.new(1) local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() elseif Variable == down then Variable = up local goal = {} goal.Position = Vector3.new(part.Position.X, part.Position.Y+10, part.Position.Z) local tweenInfo = TweenInfo.new(1) local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() end end)
local Variable == up ClickDetector.MouseClick:Connect(function() if Variable == up then Variable = down local goal = {} goal.Position = Vector3.new(part.Position.X, part.Position.Y-10, part.Position.Z) local tweenInfo = TweenInfo.new(1) local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() elseif Variable = down then Variable = up local goal = {} goal.Position = Vector3.new(part.Position.X, part.Position.Y+10, part.Position.Z) local tweenInfo = TweenInfo.new(1) local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() end end)
This is the same as @Justin's exepct Without the two equal Signs
I keep getting this error when using your idea @Justin
Workspace.Part.Script:5: Expected identifier when parsing expression, got '=='