I took Pictures as a reference to my question
What I am trying to do is set a Hint
for this game but make the colors glow neon and black so it pops out better.
This is the current hint: Edit: it didn't go through because of a bugup in my Bandicam's video/picture capture.
Note:
The hint I was trying to make is just the default black and white hint.
This is my desired hint: Imgur link to Hint
The thing is, I'm not sure of the way. I know that there has something to do with the Color of it, but I can't tell what to edit, so I pieced it out.
while true do local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "Welcome to Paintball Warfare, created by JustGimmeDaBux" -- The message I'm talking about. wait(8) --I know wait(8) is a small wait time but it will be updated in the future. h.Text = "Mapmakers will soon be needed! Start working on maps!" -- Not yet ;) wait(8) h.Text = "The expected release date is 02/01/2015" wait(8) h.Text = "Have fun on Paintball Warfare!" end
Once I rewrote it and dillydallied with some colors, this is what I got:
while true do local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "Welcome to Paintball Warfare, created by JustGimmeDaBux" -- I excluded the green text. local.Color(Lime green, Really black) wait(8) h.Text = "Mapmakers will soon be needed! Start working on maps!" local.Color(Lime green, Really black) wait(8) h.Text = "The expected release date is 02/01/2015" local.Color(Lime green, Really black) wait(8) h.Text = "Have fun on Paintball Warfare!" local.Color(Lime green, Really black) end end --My friend told me that when you add in the local.Color script you need to end it separately, but I doubt it.
All the help I can get would be awesome. Thanks
You all rock. Have a nice day SH!
Hints are now deprecated and I don't believe that you can colour a hint. You have to create a TextLabel.
local Screen = Instance.new("ScreenGui") local Label = Instance.new("TextLabel",Screen) Label.Size = UDim2.new(1,0,.04,0) --Change Size to your liking, Label.TextColor3 = Color3.new(0,1,0) --Lime Green Label.BackgroundColor3 = BrickColor.Black().Color Label.BackgroundTransparency = .5 Screen.Name = "Hint" Label.Text = "Welcome!" --Give the Gui to who you want to. Game.Players.PlayerAdded:connect(function(Player) Screen:Clone().Parent = Player.PlayerGui end)
Like messor said, this is impossible. Although i was so surprised that I went to test it. But you can make what you want with a textlabel. I can also show you how to change a single player's ambient if you want.
To add on to notsopwnedg's code:
--Please note that this will not work if you have Filtering enabled local Screen = Instance.new("ScreenGui") local Label = Instance.new("TextLabel",Screen) Label.Size = UDim2.new(1,0,.04,0) --Change Size to your liking, Label.TextColor3 = Color3.new(0,1,0) --Lime Green Label.BackgroundColor3 = BrickColor.Black().Color Label.BackgroundTransparency = .5 Screen.Name = "Hint" Label.Text = "Welcome!" --Give the Gui to who you want to. Game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(char) wait() Screen:Clone().Parent = Player:WaitForChild('PlayerGui'); end)
No no no... what you took a picture of is called a Gui--> TextLabel
there is no way in Rbx.Lua to change color of a 'Hint' or a 'Message'. There two different things.
-- Comment posted by #Gravity Tech.