function drop() -- Making a drop function local maths = math.random(1, 6) -- change 6 to however many nothings and tools you have (Right now its a 1 in 6 chance of dropping the tool) local tool = game.ReplicatedStorage.Tools:FindFirstChild("Diamond") -- Finding the tool local nothing = game.ReplicatedStorage.Tools:FindFirstChild("Money") -- Finding Nothing if maths == 1 then -- The rest of the lines determin which is chosen local toolc = tool:Clone() toolc.Parent = game.Workspace toolc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0) -- Making the "Tool" Spawn near the Enemy script:remove() else if maths == 2 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) -- making the "Nothing" Spawn under the map script:remove() else if maths == 3 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() else if maths == 4 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() else if maths == 5 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() else if maths == 6 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(0,-200,0) script:remove() end end end end end end end while true do -- Loop wait(.1) if script.Parent.Humanoid.Health <= 1 then-- If the Enemy die(ChangeEnemytowhatever the enemys Humanoid is named) drop() -- calling the drop function end end
try these changes:
function drop() -- Making a drop function local maths = math.random(1, 6) -- change 6 to however many nothings and tools you have (Right now its a 1 in 6 chance of dropping the tool) local tool = game.ReplicatedStorage.Tools:FindFirstChild("Diamond") -- Finding the tool local nothing = game.ReplicatedStorage.Tools:FindFirstChild("Money") -- Finding Nothing local Head = script.Parent:FindFirstChild("Head") -- make sure we can find a head! if not then return without breaking the script, but warn saying we have no head! if(Head == nil) then warn("Warning: i have no head! \n"..debug.traceback()) return end) if maths == 1 then -- The rest of the lines determin which is chosen local toolc = tool:Clone() toolc.Parent = game.Workspace toolc.Handle.CFrame = Head.CFrame + Vector3.new(5,2,0) -- Making the "Tool" Spawn near the Enemy (Changed script.Parent.Head to this) script:remove() elseif maths == 2 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = Head.CFrame + Vector3.new(0,-200,0) -- making the "Nothing" Spawn under the map (Changed script.Parent.Head to this) script:remove() elseif maths == 3 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = Head.CFrame + Vector3.new(0,-200,0) (Changed script.Parent.Head to this) script:remove() elseif maths == 4 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = Head.CFrame + Vector3.new(0,-200,0) (Changed script.Parent.Head to this) script:remove() elseif maths == 5 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = Head.CFrame + Vector3.new(0,-200,0) (Changed script.Parent.Head to this) script:remove() elseif maths == 6 then local nothingc = nothing:Clone() nothingc.Parent = game.Workspace nothingc.Handle.CFrame = Head.CFrame + Vector3.new(0,-200,0) (Changed script.Parent.Head to this) script:remove() end end -- new little function that searches for the humanoid by class and not by name! local Humanoid = (function() return script.Parent:FindFirstChildOfClass("Humanoid") end)() while true do -- Loop wait(.1) if Humanoid.Health <= 1 then-- If the Enemy die(ChangeEnemytowhatever the enemys Humanoid is named) drop() -- calling the drop function end end
Let me know if you have any problems! :)