I decided to make a game that tries to find a mutual friend between you and someone you choose, but I've run into a bit of a roadblock, in order to actually get the target friends I'm pretty sure you need their player instance, but I don't have that, is there a way to get their player instance or get their friends with just their username/userId?
-- right now all the code does is check if the user is friends with the target, but I need it to do a lot more than that local Players = game:GetService("Players") local player = game.Players.LocalPlayer local targPlr = script.Parent.Parent.PlayerTextBox.Text script.Parent.MouseButton1Down:Connect(function() local id pcall(function () id = Players:GetUserIdFromNameAsync(targPlr) end) if player:IsFriendsWith(id) then end end)