This isn't really a scripting question, but more of a building question. Anyways, I'm trying to make an ocean, and I want to add a grid on top. When I have have the special mesh inside my part, it makes the texture act like a decal. Is there any way for it to not look like a decal?
Edit: There is a part and the part has a Texture and SpecialMesh that has the scale of 3, 3, 3. The part's size is 2048, 10, 2048.