( i am a begginer at lua and just scripting in general it would be greatly appreciated if i was given some tips) i used tutorial to make this script its for blood drops when a player gets hit/damaged it is put in server script service and there is also a blood part which is the child of the script.
local healthPerDrop = 5 local dropLifeTime = 30 local dropSizeMin, dropSizeMax = 0.1, 2 local blood = script:WaitForChild("Blood") local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quint,Enum.EasingDirection.InOut) game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid") local previousHealth = humanoid.Health humanoid.HealthChanged:Connect(function(newHealth) local healthDifference = previousHealth - newHealth previousHealth = newHealth if healthDifference < 0 then return end local numOfDrops = math.floor(healthDifference / healthPerDrop) local dropsFolder = Instance.new("Folder", workspace) for i = 1, numOfDrops do local dropSize = math.random(dropSizeMin * 10, dropSizeMax * 10) / 10 local bloodDrop = blood:Clone() bloodDrop.Size = Vector3.new(0, 0, 0) local xPos = char.HumanoidRootPart.Position.X + math.random(-30, 30) / 10 local yPos = char.LeftFoot.Position.Y - char.LeftFoot.Size.Y/2 + 0.05 local zPos = char.HumanoidRootPart.Position.Z + math.random(-30, 30) / 10 bloodDrop.Position = Vector3.new(xPos, yPos, zPos) bloodDrop.Parent = dropsFolder --this is where the problem is coming from tweenService:Create (bloodDrop, TweenInfo, {Size = Vector3.new(0.05, dropSize, dropSize)}) :Play() end wait(dropLifeTime) dropsFolder:Destroy() end) end) end)
When using variables, capitalization matters!
On line 52, you attempt to use TweenInfo when creating the tween, when your variable is tweenInfo
Change
tweenService:Create (bloodDrop, TweenInfo, {Size = Vector3.new(0.05, dropSize, dropSize)}) :Play()
to
tweenService:Create (bloodDrop, tweenInfo, {Size = Vector3.new(0.05, dropSize, dropSize)}) :Play()