--LocalScript mouse.Button1Down:Connect(function() local target = mouse.Target local event = game.ReplicatedStorage.Events print(target.Name) event.Place:FireServer(target) end) --Script local Events = game.ReplicatedStorage.Events Events.Place.OnServerEvent:Connect(function(plr , target) print(target.Name) end)
Local Script Perfectly prints the target's name but serverside script returns nil
It didnt because target was in client not server XD. Im sorry for everything