Hello! I've been trying to make an Idle animation and a Walking animation when holding a wooden knife. I've managed to make the Idle animation work, however, when I try to put a walking animation, even if the priority of the walking animation is higher, I move while having the Idle animation. Idle is set to Idle and Walking was set to Action (I also tried movement)
Here's the code with the idle animation:
local tool = script.Parent local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/Asset?ID=7090386149" local track tool.Equipped:Connect(function() track = script.Parent.Parent.Humanoid:LoadAnimation(anim) track.Priority = Enum.AnimationPriority.Action track.Looped = true track:Play() end) tool.Unequipped:Connect(function() if track then track:Stop() end end)
I'm trying to achieve a walking animation, but when I do, my character moves with the idle animation instead.