I want to make a GUI with a list of all players currently in-game, displaying info about the player such as their name, display name, and headshot image. Currently, my script only adds one player to the list(me, same happens to a friend who tried it for me). I’ve tried using .PlayerAdded but to no avail. Here’s the code I currently have in place:
local gangPart = game:GetService('Workspace'):WaitForChild('gangPart') local Players = game:GetService("Players") local PlayerGui = Players.LocalPlayer:WaitForChild("PlayerGui") local GangGui = script.Parent local PlayerList = GangGui:WaitForChild("PlayerList") local PlayerTemplate = PlayerList:WaitForChild("PlayerTemplate") local InviteBox = GangGui:WaitForChild("InviteBox") local Notifications = GangGui:WaitForChild("Notifications") function setPlayerImage(player, PlayerImage) local userId = player.UserId local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size48x48 local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize) PlayerImage.Image = content end function gangPartClicked(player) print(player.Name.." clicked the button") end print("line 32") local function playerAdded(player) local timesLooped = 0 local cloneTemplate = PlayerTemplate:Clone() cloneTemplate.Name = "clonedTemplate_".. player.Name cloneTemplate.PlayerName.Text = player.Name cloneTemplate.PlayerDisplayName.Text = player.DisplayName cloneTemplate.Visible = true cloneTemplate.Parent = player.PlayerGui.GangGui.PlayerList if timesLooped >= 1 then cloneTemplate.Position += UDim2.fromScale(0, 0.11) else PlayerTemplate.Visible = false print("only one player") end setPlayerImage(player, cloneTemplate.PlayerImage) local cloneInviteBox = InviteBox:Clone() cloneInviteBox.Name = "clonedInviteBox_"..player.Name cloneInviteBox.Parent = GangGui if timesLooped >= 1 then cloneInviteBox.Position += UDim2.fromScale(0, 0.11) end cloneTemplate.PlayerImage.MouseButton1Click:Connect(function() cloneInviteBox.Visible = not cloneInviteBox.Visible print("image clicked") end) timesLooped += 1 print("Gui successfully loaded in") end --Players.PlayerAdded:Connect(loadPlayers) for _, player in ipairs(Players:GetPlayers()) do playerAdded(player) end print("line 63") gangPart.ClickDetector.MouseClick:Connect(gangPartClicked)