Closes Sometimes but not Always unless you spam it a lot
Here is my script:
local TweenService = game:GetService("TweenService") local model = script.Parent local leftDoor = model.Doors.LeftDoor local rightDoor = model.Doors.RightDoor local prompt = model.Frame.Upper.Attachment.ProximityPrompt local tweenInfo = TweenInfo.new(1) local leftGoalOpen = {} local leftGoalClose = {} leftGoalOpen.CFrame = leftDoor.CFrame * CFrame.new(-leftDoor.Size.X*1.1, 0, 0) leftGoalClose.CFrame = leftDoor.CFrame local leftTweenOpen = TweenService:Create(leftDoor, tweenInfo, leftGoalOpen) local leftTweenClose = TweenService:Create(leftDoor, tweenInfo, leftGoalClose) local rightGoalOpen = {} local rightGoalClose = {} rightGoalOpen.CFrame = rightDoor.CFrame * CFrame.new(rightDoor.Size.X*1.1, 0, 0) rightGoalClose.CFrame = rightDoor.CFrame local rightTweenOpen = TweenService:Create(rightDoor, tweenInfo, rightGoalOpen) local rightTweenClose = TweenService:Create(rightDoor, tweenInfo, rightGoalClose) prompt.Triggered:Connect(function() if prompt.ActionText == "Close" then leftTweenClose:Play() rightTweenClose:Play() prompt.ActionText = "Open" else leftTweenOpen:Play() rightTweenOpen:Play() prompt.ActionText = "Close" end leftTweenOpen:Play() rightTweenOpen:Play() end)