---Yes this is long, no errors in output, only problem is that "Goldbars" Only saves very rarely, and its a bit of an issue its anoying any help would be loved, coins and such save but not gold. :( Its not local and its in severscriptservice
local DataStoreService = game:GetService("DataStoreService") game.Players.PlayerAdded:connect( function(Player) local PlayerStore = DataStoreService:GetDataStore(tostring(Player.userId), "PlayerData") ----- print(Player.Name .. ", You've joined " .. PlayerStore:GetAsync("Joins") .. " Times!") if PlayerStore:GetAsync("Joins") >= 10 then print"You've visted more then 10 times ;D THANKS!" end print((PlayerStore:GetAsync("Coins") or "0") .. " Coins in your bank") print((PlayerStore:GetAsync("GoldBars") or "0") .. " GoldBars in your bank") ----Start Of Client Store local DataStore = Instance.new("IntValue") DataStore.Name = "Data" DataStore.Parent = Player ------Player load local coins = Instance.new("NumberValue") coins.Name = "Coins" coins.Parent = DataStore coins.Value = PlayerStore:GetAsync("Coins") ----- local gold = Instance.new("NumberValue") gold.Name = "GoldBars" gold.Parent = DataStore gold.Value = PlayerStore:GetAsync("GoldBars") ----- local joined = Instance.new("NumberValue") joined.Name = "Joins" joined.Parent = DataStore joined.Value = PlayerStore:GetAsync("Joins") ----- Player:WaitForChild("Data") joined.Value = joined.Value +1 if Player.Data.Joins.Value <2 then ---- print"I see this is your first time playing :D Thanks for playing" else print"You've played before, THANKS! :D" end ------ print("You have " .. (PlayerStore:GetAsync("Coins") or "0") .. " Coins!") print("You have " .. (PlayerStore:GetAsync("GoldBars") or "0") .. " GoldBars!") print("You've joined " .. PlayerStore:GetAsync("Joins") .. " Times!") end ) -----UpdateAsync game.Players.PlayerRemoving:connect(function(Player) local PlayerStore = DataStoreService:GetDataStore(tostring(Player.userId), "PlayerData") PlayerStore:SetAsync("Coins", Player.Data.Coins.Value) PlayerStore:SetAsync("Joins", Player.Data.Joins.Value) PlayerStore:SetAsync("GoldBars", Player.Data.GoldBars.Value) end)