I have a script that makes drops of blood fly out of the character when it takes damage. The problem is that it doesn't work on inclined surfaces very well.
Code for positioning:
local TopOfPart = Vector3.new(BloodPart.Position.x, Part.Position.y + Part.Size.y/2, BloodPart.Position.z) BloodPart.CFrame = CFrame.new(TopOfPart) BloodPart.Orientation = Part.Orientation
"Part" is the part that the BloodPart landed on.