trying to get the player to take damage when touching the explosion but the .Touched doesnt work, its at the bottom of the script after the animation. I dont know what the problem is but i get a feeling its the Tweening because i know you cant use .Touched on a tweening CFrame object. but these arent tweening CFrame theyre tweening Size
local RS = game:GetService("ReplicatedStorage") local Nuke = script.Parent:WaitForChild("NukeE") Nuke.OnServerEvent:Connect(function(Player,Action) local Damage = 1 local Char = Player.Character local Hum = Char:WaitForChild("Humanoid") local HumRP = Char:WaitForChild("HumanoidRootPart") local Anims = script:WaitForChild("Animations") local Sounds = script:WaitForChild("Sounds") local Meshes = script:WaitForChild("Meshes") local Incoming = Hum:LoadAnimation(Anims:WaitForChild("Raise")) local Debris = game:GetService("Debris") local TweenService = game:GetService("TweenService") local effectsFold = Instance.new("Folder",workspace) effectsFold.Name = Player.Name.." Effects" Debris:AddItem(effectsFold,30) Hum.WalkSpeed = 0 Hum.JumpPower = 0 local Ring = Meshes:WaitForChild("Ring"):Clone() Ring.CFrame = HumRP.CFrame * CFrame.new(0,-2,0) Ring.Size = Vector3.new(6,0.15,6) Ring.Parent = effectsFold local Ring2 = Meshes:WaitForChild("Ring"):Clone() Ring2.CFrame = HumRP.CFrame * CFrame.new(0,-2,0) Ring2.Size = Vector3.new(8,0.15,8) Ring2.Parent = effectsFold local Ring3 = Meshes:WaitForChild("Ring"):Clone() Ring3.CFrame = HumRP.CFrame * CFrame.new(0,-2,0) Ring3.Size = Vector3.new(10,0.15,10) Ring3.Parent = effectsFold local Rgoal = {} Rgoal.Position = Ring.Position + Vector3.new(0,16,0) local Rinfo = TweenInfo.new(1) local Rtween = TweenService:Create(Ring,Rinfo,Rgoal) Rtween:Play() wait(0.2) local R2goal = {} R2goal.Position = Ring2.Position + Vector3.new(0,14,0) local R2info = TweenInfo.new(1) local R2tween = TweenService:Create(Ring2,R2info,R2goal) R2tween:Play() wait(0.2) local R3goal = {} R3goal.Position = Ring3.Position + Vector3.new(0,12,0) local R3info = TweenInfo.new(1) local R3tween = TweenService:Create(Ring3,R3info,R3goal) R3tween:Play() wait(1.4) local Rslam = {} Rslam.Position = Ring.Position + Vector3.new(0,-16.5,0) local RSinfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In) local RStween = TweenService:Create(Ring,RSinfo,Rslam) RStween:Play() wait(0.1) local R2slam = {} R2slam.Position = Ring2.Position + Vector3.new(0,-14.5,0) local RS2info = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In) local RS2tween = TweenService:Create(Ring2,RS2info,R2slam) RS2tween:Play() wait(0.1) local R3slam = {} R3slam.Position = Ring3.Position + Vector3.new(0,-12.5,0) local RS3info = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In) local RS3tween = TweenService:Create(Ring3,RS3info,R3slam) RS3tween:Play() local Explosion = Meshes:WaitForChild("FireBallExplode"):Clone() Explosion.CFrame = HumRP.CFrame * CFrame.new(0,0,0) Explosion.Size = Vector3.new(1,1,1) Explosion.Parent = effectsFold local Flare = Meshes:WaitForChild("Flare"):Clone() Flare.CFrame = HumRP.CFrame * CFrame.new(0,0,0) Flare.Size = Vector3.new(1.5,1.5,1.5) Flare.Parent = effectsFold local FlareRot = {} FlareRot.Orientation = Flare.Orientation + Vector3.new(0,9999999,0) local FRinfo = TweenInfo.new(30, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local FRtween = TweenService:Create(Flare,FRinfo,FlareRot) FRtween:Play() local Explode = {} Explode.Size = Explosion.Size + Vector3.new(250,250,250) local Einfo = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local Etween = TweenService:Create(Explosion,Einfo,Explode) Etween:Play() local FlareE = {} FlareE.Size = Flare.Size + Vector3.new(250.5,250.5,250.5) local Finfo = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local Ftween = TweenService:Create(Flare,Finfo,FlareE) Ftween:Play() Explosion.Touched:Connect(function(Hit) if Hit:IsA("BasePart") then if not Hit:IsDescendantOf(Char) then local Humanoid = Hit.Parent:FindFirstChild("Humanoid") if Humanoid then if Humanoid.Health > 0 then Humanoid:TakeDamage(Damage + Player.Attributes.Magic.Value) end end end end end) Hum.WalkSpeed = 16 Hum.JumpPower = 50 wait(3) for i, v in pairs(effectsFold:GetChildren()) do local goal = {} goal.Transparency = v.Transparency + (1 - v.Transparency) local info = TweenInfo.new(1) local tween = TweenService:Create(v,info,goal) tween:Play() wait(0.1) Debris:AddItem(effectsFold,2) end end)
local Nuke = script.Parent:WaitForChild("NukeE") there's a typo I think. I might be wrong but Is it named "NukeE"?