I'm trying to make a horror game, and I want rooms where once x amount of people enter the room will be full and it teleports the players inside the room. I found a model of the room, but I can't seem to figure out how to make it so it closes when x amount of people enter. Can somebody help?
TouchGateScript:
local TS = game:GetService("TeleportService") local TweenService = game:GetService("TweenService") local placeId = "4587775222" local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent local TransitionEvent = game.ReplicatedStorage.TransitionEvent local list = {} local gui = script.Parent.GuiPart.SurfaceGui local billboard = script.Parent.billboardPart.billboardGui local timer local teleporting = false local spawnTeleport = script.Parent.spawn local function updateGui() gui.Frame.players.Text = #list billboard.Frame.players.Text = #list end local function removeFromList(character) for i=1,#list do if list[i] == character.Name then table.remove(list,i) updateGui() end end end local function teleportPlayers() if #list > 0 then script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "TELEPORTING" script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(1,0,0) local playersToTeleport = {} local teleportTime = 0 for i=1,#list do if game.Players:findFirstChild(list[i]) then table.insert(playersToTeleport,game.Players:findFirstChild(list[i])) TransitionEvent:FireClient(game.Players:findFirstChild(list[i])) else table.remove(list,i) end end local code = TS:ReserveServer(placeId) teleporting = true TS:TeleportToPrivateServer(placeId,code,playersToTeleport) repeat wait() until #list <= 0 script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "READY" script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(34/255,255/255,20/255) teleporting = false end end script.Parent.Gate.Touched:Connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then if teleporting == false then local char = hit.Parent local player = game.Players:FindFirstChild(char.Name) local alreadyExists = false for i=1,#list do if list[i] == char.Name then alreadyExists = true end end if alreadyExists == false then if #list < 16 then table.insert(list,char.Name) char.PrimaryPart.CFrame = spawnTeleport.CFrame updateGui() leaveGuiEvent:FireClient(player) end player.CharacterRemoving:connect(function(character) removeFromList(character) end) end end end end) leaveGuiEvent.OnServerEvent:Connect(function(player) if player.Character then player.Character.HumanoidRootPart.Anchored = false wait() player.Character.Humanoid.Jump = true wait() player.Character:MoveTo(game.Workspace.leaveRoomPart.Position) removeFromList(player.Character) end end) while wait() do timer = 30 for i=1,timer do timer = timer - 1 gui.Frame.time.Text = timer billboard.Frame.time.Text = timer wait(1) end teleportPlayers() end