Hello everyone :D I have recently been working on random terrain generation (like Minecraft) with the ROBLOX terrain system. My aim is to try to add lakes in ditches and add sand around them, here is my script (it is a script inside of ServerScriptService):
local xScale = 50 local zScale = xScale local height = 20 local noise = math.noise local t = workspace.Terrain local setCell = t.SetCell local seed = math.random(0,1) for x = -200,200 do wait() for z = -200,200 do local y = noise(seed,x/xScale,z/zScale) * height setCell(t,x,y,z,1,0,0) setCell(t,x,y-1,z,1,0,0) end end print("Terrain finished.")
Thank you in advance!!