local chars = game.ReplicatedStorage:WaitForChild("Characters") local classNames = {"Accessory", "Shirt", "Pants", "ShirtGraphic", "BodyColors"} game.Players.PlayerAdded:Connect(function(plr) local ls = Instance.new("Folder", plr) ls.Name = "leaderstats" local cash = Instance.new("IntValue", ls) cash.Name = "Cash" cash.Value = 0 local chars = Instance.new("Folder", plr) chars.Name = "OwnedCharacters" end) game.ReplicatedStorage.CharacterRE.OnServerEvent:Connect(function(plr, isBuying, character) if not chars:FindFirstChild(character) then return end if isBuying and not plr.OwnedCharacters:FindFirstChild(character) then local price = chars:FindFirstChild(character).Price.Value local plrCash = plr.leaderstats.Cash if price <= plrCash.Value then plrCash.Value -= price chars[character]:Clone().Parent = plr.OwnedCharacters end elseif not isBuying and plr.OwnedCharacters:FindFirstChild(character) and plr.Character and plr.Character:FindFirstChild("Humanoid") then for i, descendant in pairs(plr.Character:GetDescendants()) do if table.find(classNames, descendant.ClassName) or descendant:IsA("Decal") and descendant.Parent.Name == "Head" then descendant:Destroy() end end for i, descendant in pairs(plr.OwnedCharacters[character]:GetDescendants()) do if table.find(classNames, descendant.ClassName) then descendant:Clone().Parent = plr.Character elseif descendant:IsA("Decal") and descendant.Parent.Name == "Head" then descendant:Clone().Parent = plr.Character.Head end end end end)
game.Players.PlayerAdded:Connect(function(plr) local ls = Instance.new("Folder", plr) ls.Name = "leaderstats" local currencieOne = instace.new("IntValue") currencieOne.Name = "NameOfCurrenci" currencieOne.Value = 0 currencieOne.Parent = Is local currencieTwo = instace.new("IntValue") currencieTwo.Name = "NameOfCurrenci" currencieTwo.Value = 0 currencieTwo.Parent = Is local cash = Instance.new("IntValue", ls) cash.Name = "Cash" cash.Value = 0 local chars = Instance.new("Folder", plr) chars.Name = "OwnedCharacters" end)
depending on what the script does and why you wanted two new Currencie, you modify the rest of the script with them added now