im trying to give the player XP when they kill an enemy, ive tagged the enemy the player hits with an Object tag with the value being the players name and giving them xp from a script in the enemy they are attacking, the problem is that the script only gets up to "print("NPC Died")
local NPC = script.Parent local Humanoid = NPC:WaitForChild("Humanoid") local Players = game:GetService("Players") local respawnTime = 5 local plrAttacked = {} local npc_Clone = NPC:Clone() Humanoid:GetPropertyChangedSignal("Health"):Connect(function() if Humanoid.Health <= 0 then print("NPC Died") for _, plrs in pairs(Humanoid:GetChildren()) do if plrs:IsA("ObjectValue") then print("is object") local plrFound = Players:FindFirstChild(plrs).Value print("Got Value") if plrFound then local PlrStats = plrFound:FindFirstChild("Attributes") local PlrCurrency = plrFound:FindFirstChild("Leaderstats") if PlrStats then local Exp = PlrStats:FindFirstChild("EXP") local Shards = PlrCurrency:FindFirstChild("Shards") local Gold = PlrCurrency:FindFirstChild("Gold") if Exp and Shards and Gold then Exp.Value += 25 Shards.Value += 1 Gold.Value += 20 end end end end end wait(respawnTime) npc_Clone.Parent = workspace NPC:Destroy() end end)