Basically, I've got a model that moves with players moving along with that model. If the player look at their own character on their screen, they're not stuttering in any way, however, if they look at a different player on their screen, they appear to stutter/judder, even though the different player themselves doesn't. I've got this script currently but it is a local script which may be causing this, so I need a server version of this script so what do I need to change?
``` while true do
local Players = game:GetService("Players") local player = game.Players.LocalPlayer local RunService = game:GetService('RunService') local LastHit local LastTrainCFrame local Function local Function2 local Whitelist = {workspace:WaitForChild('Map1', 20)} Function = RunService.Heartbeat:Connect(function() local RootPart = player.Character.HumanoidRootPart local Ignore = player.Character local ray = Ray.new(RootPart.CFrame.p, Vector3.new(0,-200,0)) local Hit, Position, Normal, Material if LastHit then Hit, Position, Normal, Material = workspace:FindPartOnRayWithWhitelist(ray,{LastHit}) if not Hit then Hit, Position, Normal, Material = workspace:FindPartOnRayWithWhitelist(ray,Whitelist) end else Hit, Position, Normal, Material = workspace:FindPartOnRayWithWhitelist(ray,Whitelist) end if Hit then local Train = Hit if not LastTrainCFrame then LastTrainCFrame = Train.CFrame end local TrainCF if Train ~= LastHit and LastHit then TrainCF = LastHit.CFrame else TrainCF = Train.CFrame end local Rel = TrainCF * LastTrainCFrame:inverse() LastTrainCFrame = Train.CFrame RootPart.CFrame = Rel * RootPart.CFrame LastHit = Train if Train ~= LastHit then LastTrainCFrame = Train.CFrame end else LastTrainCFrame = nil end if not Function2 then Function2 = player.Character.Humanoid.Died:Connect(function() Function:Disconnect() Function2:Disconnect() end) end end) wait(140)
end
```