I am doing this collect stone system with pairs() And I'm Trying to Find Which Brick Was Activated
local this = script.Parent local Items = this.Items ---- Dict. local Items = { Diamond = Items.Diamond, Copper = Items.Copper, Ruby = Items.Ruby, Emerald = Items.Emerald } local Levels = { Copper = 1, Emerald = 2, Ruby = 3, Diamond = 4 } for key, value in pairs(Items) do print(value) value.ClickDetector.MouseClick:Connect(function(part) print(part) end) end
It Returns The Player