So far I have been able to save data on leaderstats. Next what I want to do is save the value of how much it costs to rebirth. I cant seem to find anything online about it except how to save the leaderstats which I already did.
local ds = game:GetService("DataStoreService"):GetDataStore("DataStore") local function onPlayerJoin(player) local leaderstats = Instance.new("Folder") -- Don't Change leaderstats.Name = "leaderstats" -- Don't Change leaderstats.Parent = player -- Don't Change local Potatoes = Instance.new("IntValue") Potatoes.Name = "Potatoes" Potatoes.Parent = leaderstats local Rebirths = Instance.new("IntValue") Rebirths.Name = "Rebirths" Rebirths.Parent = leaderstats local GoldenPotatoes = Instance.new("IntValue") GoldenPotatoes.Name = "GoldenPotatoes" GoldenPotatoes.Parent = leaderstats local Music = Instance.new("BoolValue") Music.Name = "Music" Music.Parent = player Music = true local OneRebirthInt = Instance.new("IntValue") OneRebirthInt.Name = "OneRebirthInt" OneRebirthInt.Parent = player local playerUserId = 'Player_' .. player.UserId local data = ds:GetAsync(playerUserId) if data then Potatoes.Value = data['Potatoes'] Rebirths.Value = data['Rebirths'] else Potatoes.Value = 0 Rebirths.Value = 0 end end local function create_table(player) local player_stats = {} for _, stat in pairs(player.leaderstats:GetChildren()) do player_stats[stat.Name] = stat.Value end return player_stats end local function onPlayerExit(player) local player_stats = create_table(player) local success, err = pcall(function() local playerUserId = 'Player_' .. player.UserId ds:SetAsync(playerUserId, player_stats) end) if not success then warn('Could not save data') end end game.Players.PlayerAdded:Connect(onPlayerJoin) game.Players.PlayerRemoving:Connect(onPlayerExit)