you can transform to 2 different stages, 1st stage and 2nd stage with a simple script but when i transform into the 1st stage the character from 2nd stage also shows up, while it should only appear in the second transformation.
the second transformation works normally
local awakeningcooldown = false function awakeningskill() if activu == true then return end if awakeningcooldown == true then return end if awakeningcooldown == false then if awakening == false then activu = true awakeningcooldown = true human.WalkSpeed = 0 human.JumpPower = 0 hp2 = 1000 hp = 1000 awakeningtheme:Play() awakeningsfx:Play() phase3anims:FireServer() awakening = true awakeninganim:Play() chr.HumanoidRootPart.Anchored = true transparencyevent:FireServer(phase3head, 0) transparencyevent:FireServer(phase3lefthand, 0) transparencyevent:FireServer(phase3righthand, 0) transparencyevent:FireServer(phase3eye1, 0) transparencyevent:FireServer(phase3eye2, 0) transparencyevent:FireServer(phase3face, 0) transparencyevent:FireServer(phase3hair1, 0) transparencyevent:FireServer(phase3hair2, 0) transparencyevent:FireServer(phase3bodyfire, 0) phase3particles:FireServer(true) wait(0.8) transparencyevent:FireServer(head, 1) transparencyevent:FireServer(head.face, 1) transparencyevent:FireServer(ntorso, 1) transparencyevent:FireServer(rightarm, 1) transparencyevent:FireServer(leftarm, 1) transparencyevent:FireServer(rightleg, 1) transparencyevent:FireServer(leftleg, 1) transparencyevent:FireServer(chr.ClownMask.Handle, 1) transparencyevent:FireServer(chr.ClownHair.Handle, 1) wait(2) chr.HumanoidRootPart.Anchored = false human.WalkSpeed = 25 human.JumpPower = 60 activu = false wait(10) awakeningcooldown = false elseif awakening == true then if awakening2 == false then activu = true fullawakened = true awakeningcooldown = true human.WalkSpeed = 0 human.JumpPower = 0 hp2 = 2500 hp = 2500 awakeningtheme:Stop() awakeningsfx:Play() awakening = true awakeninganim:Play() chr.HumanoidRootPart.Anchored = true wait(5) transparencyevent:FireServer(phase3head, 1) transparencyevent:FireServer(phase3lefthand, 1) transparencyevent:FireServer(phase3righthand, 1) transparencyevent:FireServer(phase3eye1, 1) transparencyevent:FireServer(phase3eye2, 1) transparencyevent:FireServer(phase3face, 1) transparencyevent:FireServer(phase3hair1, 1) transparencyevent:FireServer(phase3hair2, 1) transparencyevent:FireServer(phase3bodyfire, 1) phase3particles:FireServer(false) phase5transparency:FireServer() wait(6) groundcrack:FireServer() wait(12) chr.HumanoidRootPart.Anchored = false human.WalkSpeed = 25 human.JumpPower = 60 activu = false end end end end
i cant find the problem since im still learning lua