So, i have a big chunky script in the serverscriptservice that handles the movement. (my game is an online boardgame).
Around this bit, where i roll the dice and read which face is up, i keep getting an error: Expected end to close function.
Even if i add an extra end, it doesnt work. Here is that peice of code:
local function isLooking(obj1, obj2) local p2pVec = (obj2.Position - obj1.Position).unit --check for 2 local found = isSide(obj1.CFrame.LookVector, p2pVec) if found then return 2 end --check for 5 local found = isSide(-obj1.CFrame.LookVector, p2pVec) if found then return 5 end --check for 3 local found = isSide(obj1.CFrame.RightVector, p2pVec) if found then return 3 end --check for 4 local found = isSide(-obj1.CFrame.RightVector, p2pVec) if found then return 4 end --check for 6 local found = isSide(-obj1.CFrame.UpVector, p2pVec) if found then return 6 end --check for 1 local found = isSide(obj1.CFrame.UpVector, p2pVec) if found then return 1 end end local function RollDice() local ChangeCameraDice = game:GetService("ReplicatedStorage"):WaitForChild("ChangeCameraDice") ChangeCameraDice:FireAllClients() dice.Anchored = false local x = rand:NextInteger(-30,30) local y = rand:NextInteger(-30,30) local z = rand:NextInteger(-30,30) dice.RotVelocity = Vector3.new(x,y,z) wait(3) return isLooking(dice, upPartDice) dice.Anchored = true dice.Position = originalPos end
And i can give you the full script if you want it.
This Is My Understanding Of Your Question Hope This Would Fix It IF It Doent Please Dont Leave Any hate Comments also If this Dosent Fixes It Can You Also Tell The Whole Error
local function isLooking(obj1, obj2) local p2pVec = (obj2.Position - obj1.Position).unit --check for 2 local found1 = isSide(obj1.CFrame.LookVector, p2pVec) if found1 then return 2 end --check for 5 local found2 = isSide(-obj1.CFrame.LookVector, p2pVec) if found2 then return 5 end --check for 3 local found3 = isSide(obj1.CFrame.RightVector, p2pVec) if found3 then return 3 end --check for 4 local found4 = isSide(-obj1.CFrame.RightVector, p2pVec) if found4 then return 4 end --check for 6 local found5 = isSide(-obj1.CFrame.UpVector, p2pVec) if found5 then return 6 end --check for 1 local found6 = isSide(obj1.CFrame.UpVector, p2pVec) if found6 then return 1 end end