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# Can someone help me with this treeing script?

This kind of tree isn't the one with leaves and a stem, but a hierarchy of parent and child instances. I used a for loop to find what was in my designated point...

for _, v in pairs(game.Workspace:GetChildren()) do
if v:IsA("Part") then
print("Part found")
end
end


At that point I realized "Hey, I could make something that searches models!". My goal of that was to do the above script, but if it found a model start the process again but have that model as the search point.

local a = game.Workspace
local b

function Tree(location)
loc = location:GetChildren()
for _, v in pairs(loc) do
if v:IsA("Part") then
print("Part found")
elseif v:IsA("Model")
b = v
Tree(b)
end
end

for _, v in pairs(a:GetChildren()) do
if v:IsA("Part") then
print("Part found")
elseif v:IsA("Model")
b = v
Tree(b)
end
end


What happens there is the process stops when it hits the model rather than seeing what's inside.

1

First of all there is some code that is not serving any purpose here...You were missing a thenon your elseifand you were missing an end.

function Tree(location)
loc = location:GetChildren()
for _, v in pairs(loc) do
if v:IsA("Part") then
print("Part found")
elseif v:IsA("Model") then --Missing  then
Tree(v)
end
end --Missing end.
end

Tree(Workspace)


0
I did forget that, didn't I? Wow, never realized that. I managed to burn myself out on this and couldn't see this simple answer. Thanks, notsopwnedg. XanthicDragon 38 — 7y