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# How to access a GUI in a script

Asked by 7 years ago

I'm trying to make a GUI pop up when you step on this brick, holding a gun. I already have the GUI, and the script (Thanks MrNicNac), but I don't know how to access the GUI. Here's the script:

local toolname = "Luger, Colt 45"
script.Parent.Touched:connect( function(hit)
if hit.Parent then
local player = Game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
if player.Character:FindFirstChild(toolname) then
-- Where GUI goes
end
end
end
end)



And plus, is there a way to make it only once, or once in a certain amount of time?

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nate890 495
7 years ago

Using the code you have, you would access the player's PlayerGui simply by going player.PlayerGui.MYGUI

"And plus, is there a way to make it only once, or once in a certain amount of time?"

Edit: Yes, indeed there is. In order to do this, you'll need to use some type of object that is to be looked for when the event fires. In this case, I'm using a IntValue.

local toolname = "Luger, Colt 45"
script.Parent.Touched:connect( function(hit)
if hit.Parent then
local player = Game.Players:GetPlayerFromCharacter(hit.Parent)
if player and not player:FindFirstChild("No") then
if player.Character:FindFirstChild(toolname) then
local gui = player.PlayerGui.MyGUI
local no = Instance.new("IntValue", player)
no.Name = "No"
Spawn(function()
wait(10) -- Player can only use the button once every 10 seconds
no:Destroy()
end)
end
end
end
end)


Line 10 basically allows the code to continue running while the scope (the function) runs at it's own pace. You can get this effect a variety of ways, using game.Debris:AddItem(no, 10) or by using the delay function.

Good luck!

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Answered by 7 years ago

Put at the top

debounce = false


In the script.

If debounce == false then
debounce = true


To access the GUI. Do:

player.PlayerGui.GUINAME


At the end, put

debounce = false