For reference,"$" Is the value im attempting to save (Player.leaderstats.$.Value)
local DataStoreService = game:GetService("DataStoreService") local DataStore = DataStoreService:GetDataStore("Stats") game.Players.PlayerAdded:Connect(function(Player) print("joined") local leaderstats = Player:WaitForChild("leaderstats") local Money = leaderstats:WaitForChild("$") Money.Value = DataStore:GetAsync(Player.UserId) or 0 print("madeitthisfar) end) game.Players.PlayerRemoving:Connect(function(Player) DataStore:SetAsync(Player.UserId, Player.leaderstats.Money.Value) end)
Obviously this wont work in studio, But it doesnt work in public servers either. Money will always have a value of 0 on join no matter
Ive spent atleast an hour trying to work around what could possibly be wrong nothing has caught my eye.