Ok so I have this code which is meant to edit multiple values inside of multiple models. Im not getting any errors.
This is my code it is a normal script inside of a part in workspace.
function onTouched(part) if part.Parent:findFirstChild("Humanoid")~=nil then local map = script.Parent.Parent.Parent local waves = map.Waves print (waves) local Wave1 = waves.Wave1:GetDescendants() print (Wave1) Wave1.Anchored = false Wave1.Transparency = 0 Wave1.Anchored = false Wave1.Transparency = 0 Wave1.Anchored = false Wave1.Transparency = 0 wait (3) end end script.Parent.Touched:connect(onTouched)
Note: The code changes the values multiple times I just added that to make sure that it wasnt the issue which it wasnt.
Is there a better way I can do this or do I have to make edits to my code? Any help is much appreciated!
:GetDescendants() returns a table. you will have to use an ipairs loop to loop through the elements of the table and change it.
also, i recommend using :GetChildren() instead of descendants as descendants will return a table of your waves as well as any children that your waves have, which i dont think you want
function onTouched(part) if part.Parent:findFirstChild("Humanoid")~=nil then local map = script.Parent.Parent.Parent for _, wave in ipairs(map.Waves:GetChildren()) do wave.Anchored = false wave.Transparency = 0 end end end script.Parent.Touched:connect(onTouched)
try this
check this out if you wanna learn more about looping thru tables