local Player = game:GetService("Players").LocalPlayer local rp = game:GetService("ReplicatedStorage") local Combat = rp:WaitForChild("Combat") local UIS = game:GetService("UserInputService") local debounce = false local cd = .25 local currTime = 0 local prevTime = 0 local count = 0 local Equipped = false if script.Parent.Equipped:Connect(function() Equipped = true end) script.Parent.Unequipped:Connect(function() Equipped = false end) UIS.InputBegan:Connect(function(input,isTyping) if isTyping then return elseif Equipped and input.UserInputType == Enum.UserInputType.MouseButton1 then if debounce == false then debounce = true currTime = tick() local passedTime = currTime - prevTime if passedTime < 1 then --Can Continue the Combat Combo count = count + 1 if count > 4 then count = 1 end else --Restarts the combo count = 1 end Combat:FireServer(count) end end end) Combat.OnClientEvent:Connect(function() prevTime = currTime wait(cd) debounce = false end)
I'm trying to get this script to only activate when i have a certain tool equipped help please i already have some code to try to get this to work but it doesn't.
When a tool is equipped it's always the child of the player equipping it.
Here's the code:
local Players = game:GetService("Players") --Get player service Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- get the in-game player that is not the service local tool = player:FindFirstChild("tool") if tool then -- code end end) end)