Hey all, I am developing a zombie game and require the zombies to be able to no-clip through players
This is what I have, however this doesn't seem to work
game.Players.PlayerAdded:Connect(function(player) repeat wait() until player.Character player.CharacterAdded:Connect(function(char) PhysicsService:SetPartCollisionGroup(char.HumanoidRootPart, "Players") end) end)
I have two collison groups, Players and Zombies
Zombies are set to nocolide with players and zombies
I have no idea why this isn't working.