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Help Problem With Round System (Really need help , please?) [Solved]

Asked by 3 years ago
Edited 3 years ago
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local AntiCheatFolder = ReplicatedStorage:WaitForChild("AntiCheat")
local Announce = AntiCheatFolder.Announce
local GameStatus = ServerStorage.GameStatus
local Players = game.Players
local GameSpawns = workspace.GameSpawns

local TimePerRound = 90
local Intermission = 6

GameStatus.Value = false

local PlayersInGame = {}

while wait() do

    PlayersInGame = {}

    GameStatus.Value = false

    for i,plr in pairs(Players:GetChildren()) do
        local PlrChar = plr.Character
        if PlrChar then
            local PlrHum = PlrChar:FindFirstChild("HumanoidRootPart")
            PlrHum.CFrame = workspace.SpawnLocation.CFrame * CFrame.new(0,2,0)
        end
    end

    for i = 1 , Intermission do
        wait(1)
        local TimeRemaining = Intermission - i
        Announce:FireAllClients("Intermission : " .. TimeRemaining)
    end

    local IsEnoughPlayers = false
    if #Players:GetPlayers() >= 2 then
        IsEnoughPlayers = true
    else
        IsEnoughPlayers = false
        Announce:FireAllClients("Not Enough Players")
        wait(2)
    end

    if IsEnoughPlayers == true then

        GameStatus.Value = true

        -- the main problem of the question

        for i,v in pairs(Players:GetPlayers()) do
            local PlrCharacter = v.Character
            local PlrStatus = v.PlrStatus.InGame
            if PlrCharacter then

                table.insert(PlayersInGame,v)
                PlrStatus.Value = true

                local RandomNumber = math.random(1,4)
                local ChosenSpawn = GameSpawns:FindFirstChild(RandomNumber)

                local PlrHMR = PlrCharacter:FindFirstChild("HumanoidRootPart")
                PlrHMR.CFrame = ChosenSpawn.CFrame * CFrame.new(0,2,0)

                local PlayerHum = PlrCharacter:FindFirstChild("Humanoid")
                PlayerHum.HealthChanged:Connect(function(health)
                    if health <= 0 then
                        table.remove(PlayersInGame,table.find(PlayersInGame,v))
                        print(#PlayersInGame) -- If theres 3 player, and someone dies it print 1 then 0, if theres 4 it prints 2 then 1 then 0
                        PlrStatus.Value =false
                    end
                end)
            end
        end

        local TimeRemaining = TimePerRound
        while TimeRemaining > 0 do
            Announce:FireAllClients("Time Remaining : " .. TimeRemaining)
            wait(1)
            TimeRemaining = TimeRemaining - 1

            print(#PlayersInGame) -- Prints how many player there are but if someone dies it prints 0, meaning every value in the table dissapear

            if #PlayersInGame == 1 then
                Announce:FireAllClients("The Winner Is " .. tostring(PlayersInGame[1]))
                wait(2)
                break
            end
        end
    end
end

Hi, The Main Problem is in the script, the For i ,v in loops This is a round system, And the problem is if someone dies, All The Value in "PlayersInGame" Table Get Removed, It Should Only Remove Those Whoever Dies but For Some Reason It Removes all the value, Anyone help? i think The problem is The "In pairs" loop,

I been Sweating for Hours trying to fix this problem but i cant, so i asked help in discord but no one answers :( , now im going to ask here, Help will be aprreciated >:0

2 answers

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Answered by 3 years ago

Actually I Fixed it myself, I Checked If the player is in the Table first before removing lol, i dont know why it works how it works but it works and im content with it lol

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Can you post SOLVED in the title? ElBamino 153 — 3y
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Answered by 3 years ago
Edited 3 years ago

For Any Body Who Wants The Answer Just Use math.floor

Example:

local Decimal = 0.12123123123 -- Not Rounded

print(math.floor(Decimal))

Output:

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