When a player joins I want the camera to detect when I look away from the character and when I am looking at the character.
local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera RunService.RenderStepped:Connect(function() local point = -- I don't know what to put here since idk how to get the player local offset, onScreen = Camera:WorldToScreenPoint(point) if onScreen then game.ReplicatedStorage.LookAway.Value = false print("Looking away") else game.ReplicatedStorage.LookAway.Value = true print("Looking at character") end end)