You know, so that it does not disintegrate into parts, but at the same time does not fall to the ground like a sarcophagus, so that it just disappears instantly upon death
Very Easy.
local NPC = -- NPC local Animation = -- Anim local AnimTrack = NPC.Humanoid:LoadAnimation(Animation) if NPC.Humanoid.Health < 0 then -- Or == shockAnimationTrack:Play() shockAnimationTrack:Ended:Wait() NPC:Destroy()