Hello, so basically i m doing a loading screen but i can t really understand how i can make it to fit on all resolutions on full screen, if i change the size it will be only on my resolution full screen and on another PC with lower resolution it would have places where it wouldn t be the gui
I see you are not really familiar with the gui stuff. So, you need to learn what it is.
Basically what you do want to do is to set the top frame Size
property to {1, 0},{1, 0}
(or UDim2.new(1, 0, 1, 0)
in the script). If you want to make the frame cover an ENTIRE screen, set a ScreenGui.IgnoreGuiInset
to true
so no more topbars.
I see you probably don't understand what is Scale
and Offset
and just a Size
property in general so I highly suggest you to use the official Roblox Developer Hub, just search an object you are having issues with and find the property you are wondering what it is. You can also see some hidden properties and functions. For this thread I suggest you to check what is a size property in gui objects and just check other gui related objects there, it's useful.
I also had this problem when I just started learning roblox studio. Just don't be shy and use roblox devhub bc it's the best source of useful info, especially for new people who have no clue how to code.
I'm not quite sure what you mean by max screen but I am guessing you are talking about full screen. To make it fit all devices you need to set the Offset
property to zero. The only issue is that you need to remake your GUI with the new offset.