This is supposed to load in the world if the value =1 but it loads in if it = anything
game.Players.PlayerAdded:Connect(function(Player) wait(1) local World = Player.Endings.World.Value if World == 1 then local Model = game.ServerStorage.Maps.Map1 for _, Child in pairs(Model:GetChildren()) do Child.Parent = Model.Parent.Parent.Parent.Workspace end Model:Destroy() end end)