Hello! I started making a Vibe game and i have encountered a problem , the thing is my camera fov changes based on the audio loudness which is good , but it only does for the first song in the playlist , after the song changes it won't work anymore , can you help me?
Playlist script :
local Sound1 = game.Workspace.Sound.Sound1 local Sound2 = game.Workspace.Sound.Sound2 local Sound3 = game.Workspace.Sound.Sound3 local Sound4 = game.Workspace.Sound.Sound4 local Sound5 = game.Workspace.Sound.Sound5 local Sound6 = game.Workspace.Sound.Sound6 local Sound7 = game.Workspace.Sound.Sound7 local Sound8 = game.Workspace.Sound.Sound8 local Sound9 = game.Workspace.Sound.Sound9 local Sound10 = game.Workspace.Sound.Sound10 --------------------------------------------- while true do wait(1) Sound1:Play() Sound1.Ended:Wait() wait(1) Sound2:Play() Sound2.Ended:Wait() wait(1) Sound3:Play() Sound3.Ended:Wait() wait(1) Sound4:Play() Sound4.Ended:Wait() wait(1) Sound5:Play() Sound5.Ended:Wait() wait(1) Sound6:Play() Sound6.Ended:Wait() wait(1) Sound7:Play() Sound7.Ended:Wait() wait(1) Sound8:Play() Sound8.Ended:Wait() wait(1) Sound9:Play() Sound9.Ended:Wait() wait(1) Sound10:Play() Sound10.Ended:Wait() wait(1) end
Camera Shake Script :
-- Services local RunService = game:GetService("RunService") -- Variables local Sound1 = workspace.Sound.Sound1 local Sound2 = workspace.Sound.Sound2 local Sound3 = workspace.Sound.Sound3 local Sound4 = workspace.Sound.Sound4 local Sound5 = workspace.Sound.Sound5 local Sound6 = workspace.Sound.Sound6 local Sound7 = workspace.Sound.Sound7 local Sound8 = workspace.Sound.Sound8 local Sound9 = workspace.Sound.Sound9 local Sound10 = workspace.Sound.Sound10 local CurrentCamera = workspace.CurrentCamera -- Script local ScreenShakeSettings = { CameraMinFOV = 75, CameraMaxFOV = 100, CameraMaxVolume = 1200 } game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound1.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound2.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound3.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound4.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound5.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound6.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound7.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound8.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound9.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end) game:GetService("RunService").RenderStepped:connect(function() local CurrentLoudness = Sound10.PlaybackLoudness local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume) if FOV > 0 and FOV < 130 then CurrentCamera.FieldOfView = FOV end end)