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Playlist and audio shake cam script don't work as intended. How do i fix it?

Asked by 3 years ago
Edited 3 years ago

Hello! I started making a Vibe game and i have encountered a problem , the thing is my camera fov changes based on the audio loudness which is good , but it only does for the first song in the playlist , after the song changes it won't work anymore , can you help me?

Playlist script :

local Sound1 = game.Workspace.Sound.Sound1
local Sound2 = game.Workspace.Sound.Sound2
local Sound3 = game.Workspace.Sound.Sound3
local Sound4 = game.Workspace.Sound.Sound4
local Sound5 = game.Workspace.Sound.Sound5
local Sound6 = game.Workspace.Sound.Sound6
local Sound7 = game.Workspace.Sound.Sound7
local Sound8 = game.Workspace.Sound.Sound8
local Sound9 = game.Workspace.Sound.Sound9
local Sound10 = game.Workspace.Sound.Sound10
---------------------------------------------
while true do
    wait(1)
    Sound1:Play()
    Sound1.Ended:Wait()
    wait(1)
    Sound2:Play()
    Sound2.Ended:Wait()
    wait(1)
    Sound3:Play()
    Sound3.Ended:Wait()
    wait(1)
    Sound4:Play()
    Sound4.Ended:Wait()
    wait(1)
    Sound5:Play()
    Sound5.Ended:Wait()
    wait(1)
    Sound6:Play()
    Sound6.Ended:Wait()
    wait(1)
    Sound7:Play()
    Sound7.Ended:Wait()
    wait(1)
    Sound8:Play()
    Sound8.Ended:Wait()
    wait(1)
    Sound9:Play()
    Sound9.Ended:Wait()
    wait(1)
    Sound10:Play()
    Sound10.Ended:Wait()
    wait(1)
end

Camera Shake Script :

-- Services
local RunService = game:GetService("RunService")

-- Variables
local Sound1 = workspace.Sound.Sound1
local Sound2 = workspace.Sound.Sound2
local Sound3 = workspace.Sound.Sound3
local Sound4 = workspace.Sound.Sound4
local Sound5 = workspace.Sound.Sound5
local Sound6 = workspace.Sound.Sound6
local Sound7 = workspace.Sound.Sound7
local Sound8 = workspace.Sound.Sound8
local Sound9 = workspace.Sound.Sound9
local Sound10 = workspace.Sound.Sound10
local CurrentCamera = workspace.CurrentCamera

-- Script
local ScreenShakeSettings = {
    CameraMinFOV = 75,
    CameraMaxFOV = 100,
    CameraMaxVolume = 1200
}


game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound1.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound2.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound3.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound4.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound5.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound6.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound7.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound8.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound9.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)

game:GetService("RunService").RenderStepped:connect(function()
    local CurrentLoudness = Sound10.PlaybackLoudness
    local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
    if FOV > 0 and FOV < 130 then
        CurrentCamera.FieldOfView = FOV
    end
end)
0
I see that here on the post the text allignement is pretty bad , it is good in-studio so that's not the problem causing it. TheD4rkPow3r_WFE 13 — 3y
0
Please format your code. It makes it easier for us to answer your question(s). appxritixn 2235 — 3y

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