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Why the bullet dosent spawn?

Asked by 3 years ago

So i was making my first raycast turret using a tutorial and i made the script But the script dosent spawn the bullet when im standing next to it. Here's the script:

--Basics
local ReplicatedStorage = game.ReplicatedStorage
local Bullet = game.ReplicatedStorage:WaitForChild("Bullet")

--Instances
local Turret = script.Parent

--Gun Properties
local FireRate = 0.5
local BulletDamage = 25
local BulletSpeed = 150
local AggroDist = 150

--Gun Functions
while wait(FireRate) do
    --Find Da Target
    local target = nil
    for i,v in pairs(game.Workspace:GetChildren()) do
        local human = v:FindFirstChild("Humanoid")
        local torso = v:FindFirstChild("Torso")
        if human and torso and human.Health > 0  then
            if (torso.Position - Turret.Position).Magnitude < AggroDist then
                target = torso
            end
        end
    end
    if target then
        local torso = target
        Turret.CFrame = CFrame.new(Turret.Position,torso.Position)

        local newBullet = Bullet:Clone()
        newBullet.Position = Turret.Position
        newBullet.Parent = game.Workspace

        local Velocity = Instance.new("BodyVelocity",newBullet)
        Velocity.Velocity = Turret.CFrame.LookVector * BulletSpeed

        newBullet.Touched:Connect(function(hit)
            local human = hit.Parent:FindFirstChild("Humanoid")
            if human then
                human:TakeDamage(BulletDamage)
            end
        end)
    end
end
0
Im guessing your character is R15, try replacing "Torso" with "UpperTorso" or "LowerTorso" mixgingengerina10 223 — 3y

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