So I'm making a game where theres a queue and when theres a certain amount of people waiting it teleports you to a new place, except I can't figure out how to change the timer and the amount of people needed. Right now, it teleports you no matter how many people are in. I want to change it so that it teleports when there are at least 6 people, but I want the timer to count down from 60 once 6 people are in the queue. (so there should be no timer until 6 people enter the queue.) This is what I have so far, sorry for the formatting.
local TS = game:GetService("TeleportService") local TweenService = game:GetService("TweenService") local placeId = "6999382254" local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent local TransitionEvent = game.ReplicatedStorage.TransitionEvent local list = {} local gui = script.Parent.GuiPart.SurfaceGui local billboard = script.Parent.billboardPart.billboardGui local timer local teleporting = false local spawnTeleport = script.Parent.spawn
local function updateGui() gui.Frame.players.Text = #list billboard.Frame.players.Text = #list end
local function removeFromList(character) for i=1,#list do if list[i] == character.Name then table.remove(list,i) updateGui() end end end
local function teleportPlayers()
if #list > 0 then
script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "TELEPORTING"
script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(1,0,0)
local playersToTeleport = {}
local teleportTime = 0
for i=1,#list do
if game.Players:findFirstChild(list[i]) then
table.insert(playersToTeleport,game.Players:findFirstChild(list[i]))
TransitionEvent:FireClient(game.Players:findFirstChild(list[i]))
else
table.remove(list,i)
end
end
local code = TS:ReserveServer(placeId)
teleporting = true
TS:TeleportToPrivateServer(placeId,code,playersToTeleport)
repeat wait() until #list <= 0
script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "READY"
script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(34/255,255/255,20/255)
teleporting = false
end
end
script.Parent.Gate.Touched:Connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then if teleporting == false then local char = hit.Parent local player = game.Players:FindFirstChild(char.Name) local alreadyExists = false
for i=1,#list do if list[i] == char.Name then alreadyExists = true end end if alreadyExists == false then if #list < 16 then table.insert(list,char.Name) char.PrimaryPart.CFrame = spawnTeleport.CFrame updateGui() leaveGuiEvent:FireClient(player) end player.CharacterRemoving:connect(function(character) removeFromList(character) end) end end end
end)
leaveGuiEvent.OnServerEvent:Connect(function(player) if player.Character then player.Character.HumanoidRootPart.Anchored = false wait() player.Character.Humanoid.Jump = true wait() player.Character:MoveTo(game.Workspace.leaveRoomPart.Position) removeFromList(player.Character) end end)
while wait() do timer = 30 for i=1,timer do timer = timer - 1 gui.Frame.time.Text = timer billboard.Frame.time.Text = timer wait(1) end teleportPlayers() end