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Local Script: FireServer Script: ?.

Asked by 3 years ago

In a local script you can only do FireServer() for remote events but how is it gonna be received for a Normal script?

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Answered by 3 years ago

Client to server communication is done by firing RemoteEvent:FireServer() and received by RemoteEvent.OnServerEvent.

Remember that the first argument for a remote event from the client, is the player who sent that event. For further information read the documentation on remote events.

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How about client to client? communication? XxKlydecabuenosxX 25 — 3y
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You can't do that directly. Instead we go client to server to client. radiant_Light203 1166 — 3y
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cool, Thanks for the assistance. XxKlydecabuenosxX 25 — 3y
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