Hello. I have a script that enables flight mode in my game. I took the bulk of the script from another helpful post and modified it to fit my needs. It works on PC but when I activate flight mode using a controller, the character doesn't move at all. I can still rotate the camera around the character, but I cannot move the character. It seems to me that the culprit is in this part of the script, but I cannot figure out how to fix it. Would anyone be able to help me?
local function movementBind(actionName, inputState, inputObject) if (inputState == Enum.UserInputState.Begin) then movement[actionName] = 1; elseif (inputState == Enum.UserInputState.End) then movement[actionName] = 0; end if (isFlying) then local isMoving = movement.right + movement.left + movement.forward + movement.backward > 0; return Enum.ContextActionResult.Pass; end game:GetService("ContextActionService"):BindAction("forward", movementBind, false, Enum.PlayerActions.CharacterForward); game:GetService("ContextActionService"):BindAction("backward", movementBind, false, Enum.PlayerActions.CharacterBackward); game:GetService("ContextActionService"):BindAction("left", movementBind, false, Enum.PlayerActions.CharacterLeft); game:GetService("ContextActionService"):BindAction("right", movementBind, false, Enum.PlayerActions.CharacterRight);