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script retuns attempt to index nil with Parent?

Asked by 3 years ago

i am making a feature where if the car touches the water it respawns in a boat

note this script is in the car touch block and it is line 14

local touch_block = script.Parent

local car = script.Parent.Parent
local car_transparency = car.transparency

local respawn_boat_found = touch_block.trigger_respawn
local touch = touch_block.Touched

local boat_name = touch_block.what_boat_is_found

local function respawn(boat)
    touch_block.Orientation = Vector3.new(0, 0, 0)

    boat_name.Value = boat.Parent.Name
    if boat_name.Value == "respawn_point" then
        boat_name.Value = game.Workspace.respawn_points.respawn_point_1
        script.Parent.Parent.properties.can_be_damaged.Value = false
        car_transparency.Value = 1
        touch_block.Size = Vector3.new(1, 1, 1)
        --repeat
            repeat
                wait(0.1)
                car_transparency.Value = car_transparency.Value + 1
            until car_transparency.Value == 1
            repeat
                wait(0.1)
                car_transparency.Value = car_transparency.Value - 1 
            until car_transparency.Value == 0
        --until 
    end
end

local function on_touch(other_part)
    if other_part.name == "boat" then
        print("found a boat")
        respawn_boat_found = true
        respawn()
    else
        warn("did not find boat")
    end
end



touch_block.trigger_script.Changed:Connect(function()
    if touch_block.trigger_script.Value == true then
        repeat
            wait(0.1)
            touch_block.Size = Vector3.new(touch_block.Size.X + 100, touch_block.Size.Y + 100, touch_block.Size.Z + 100)
            touch_block.Touched:Connect(on_touch)
        until respawn_boat_found == true
    end
end)

1 answer

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Answered by 3 years ago

On line 37, you have not put in other_part as the tuple that you pass to the respawn() function. Since there is no boat variable passed to it, the script doesn't know what to find the parent of.

Put respawn(other_part) instead of just respawn() on line 37.

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