Hi, I'm making a door that when it's clicked it opens and when it's clicked again, it closes.
Yes, I know it's not the most ideal way to make a door script, but I already had it rigged up from making an animated film so I decided to just go with that.
I've made 4 animations:
~Idle Priority (looped = true)
• IdleOpen -- the default open position
• IdleClose -- the default closing position
~Action Priority (looped = false)
• Opening -- the animation that changes it from closed to open
• Closing -- the animation that changes it from open to closed
My issue is that the idle animation won't loop and the Action Priority Animations won't play a the same time
Here's the script:
local CD = script.Parent.ClickDetector local Sound = script.Parent.PrimaryPart.Sound local openAnimation = script:WaitForChild("Open") local loadedOpenAnim local idleopenAnimation = script:WaitForChild("IdleOpen") local loadedidleOpenAnim local closeAnimation = script:WaitForChild("Close") local loadedCloseAnim local idlecloseAnimation = script:WaitForChild("IdleClose") local loadedidleCloseAnim local isOpen = false local humanoid = script.Parent:FindFirstChild("Humanoid") CD.MouseClick:Connect(function() if isOpen == true then isOpen = false if loadedidleOpenAnim then loadedidleOpenAnim:Stop() end loadedidleCloseAnim = humanoid:LoadAnimation(closeAnimation) loadedidleCloseAnim:Play() loadedCloseAnim = humanoid:LoadAnimation(closeAnimation) loadedCloseAnim:Play() Sound:Play() elseif isOpen == false then isOpen = true if loadedidleCloseAnim then loadedidleCloseAnim:Stop() end loadedidleOpenAnim = humanoid:LoadAnimation(openAnimation) loadedidleOpenAnim:Play() loadedOpenAnim = humanoid:LoadAnimation(openAnimation) loadedOpenAnim:Play() Sound:Play() end end)
Any tips will be very much appreciated, Thanks