I am trying to expand my scripting knowledge with what I see as the most important part of a game, data stores. I have watched video after video, article after article and still come out with errors, help would be greatly appreciated.
Code:
local DataStoreService = game:GetService('DataStoreService') local DataSave = DataStoreService:GetDataStore('SaveData') game.Players.PlayerAdded:Connect(function(player) local Leaderstats = Instance.new('Folder') Leaderstats.Name = 'leaderstats' Leaderstats.Parent = player local Cash = Instance.new('IntValue') Cash.Name = 'Cash' Cash.Parent = Leaderstats local data local playerID = player.UserId local success, errmessage = pcall(function() data = DataSave:GetAsync(playerID..'-Cash') end) if success then Cash.Value = data else warn(errmessage) end end) while wait(30) do for number, player in pairs(game.Players:GetChildren()) do local playerID = player.UserId local success, errormessage = pcall(function(player) DataSave:SetAsync(playerID..'-Cash', player.leaderstats.Cash.Value) end) if success then print("Succes!") else warn(errormessage) end end end
local success, errormessage = pcall(function(player) -- try removing player from this and making it local success, errormessage = pcall(function() DataSave:SetAsync(playerID..'-Cash', player.leaderstats.Cash.Value) end)
also might want to use game.Players:GetPlayers()