local s = script.Stat local vals = game.ReplicatedStorage.vals t = 0 game.Players.PlayerAdded:connect(function(player) while true do local arenaSpawns = workspace.Spawns:GetChildren() t = 5 repeat t = t-1 s.Value = "Intermission.. "..t wait(1) until t == 0 s.Value = "Game starting!" wait() s.Value = "Teleporting Players To Their Plots" wait(5) local spawnLocation = arenaSpawns[1] player.Character:MoveTo(spawnLocation.Position) table.remove(arenaSpawns,1) t = 50 repeat t = t-1 s.Value = "Time Reamining: "..t wait(1) until t ==0 end end)
I am trying to make it to where once the intermission is up, all players get teleported to different spawns. But how come they are all going to the same spawn?