note: the output only says server, but i think it is the script below cuz it says time to fix that right after ;error might be from line 14
i am making a block that when touched will see if it is a player's car touching or a bot's car touching, then if it is a player it will teleport the player to a certain location
here is the script inside the block
local the_big_boi = script.Parent local function onPartTouched(other_part) if other_part.parent.properties ~= nil then -- finds out if the touching model is a car if other_part.parent.properties.person_in_car.Value == "bot" then print("person is bot") local bot = other_part.Parent bot.humanoid.Health = 0 bot:destroy() else print("person is you know a person") local car = other_part.parent wait(1) car.touch_block.respawn_script.trigger_script.Value = true print("welp time to fix that ^") end else end end the_big_boi.Touched:Connect(onPartTouched)
The reason why it says the value is nil is because when ANY part touches it the event activates, so you have to put a :WaitForChild()
block in that line.
Your code looks like this:
local the_big_boi = script.Parent local function onPartTouched(other_part) if other_part.parent.properties ~= nil then -- finds out if the touching model is a car if other_part.parent.properties.person_in_car.Value == "bot" then print("person is bot") local bot = other_part.Parent bot.humanoid.Health = 0 bot:destroy() else print("person is you know a person") local car = other_part.parent wait(1) car:WaitForChild("touch_block").respawn_script.trigger_script.Value = true print("welp time to fix that ^") end else end end the_big_boi.Touched:Connect(onPartTouched)
Feel free to list any errors in comments!