I'm making a gui that will go to the left the problem is at the comment --here is the problem
local TweenService = game:GetService("TweenService") local frame = script.Parent.Parent.TextLabel local Button = script.Parent local Image = script.Parent.Parent.ImageLabel frame.AnchorPoint = Vector2.new(0.023, 0.593) frame.Position = UDim2.new(0.042, 0, 0.61, 0) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Button.MouseEnter:Connect(function(x, y) -- Declare target size and color values local newColor = Color3.fromRGB(255, 255, 255) local newsize = 50 -- Set up tween local tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out) local tween = TweenService:Create(frame, tweenInfo, { TextSize=newsize, TextColor3=newColor}) tween:Play() ------------------------------------------------------------------------------------------------------------------------------------------------------ -- Declare target size and color values local ImageTrnsparency = 0 -- Set up tween local tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out) local tween = TweenService:Create(Image, tweenInfo, { ImageTransparency=ImageTrnsparency}) tween:Play() --------------------------------------------------------------------------------------------------------------------------------------------------------- end) Button.MouseLeave:Connect(function(x, y) -- Declare target size and color values local newColor = Color3.fromRGB(167, 167, 167) local newsize = 40 -- Set up tween local tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out) local tween = TweenService:Create(frame, tweenInfo, { TextSize=newsize, TextColor3=newColor}) tween:Play() ------------------------------------------------------------------------------------------------------------------------------------------------------ -- Declare target size and color values local Trnsparency = 1 -- Set up tween local tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out) local tween = TweenService:Create(Image, tweenInfo, { ImageTransparency=Trnsparency}) tween:Play() end) local function onActivated() Image.Image = "6981222571" frame.TextColor3 = Color3.new(0, 1, 0.0509804) wait(0.2) Image.Image = "6975311587" frame.TextColor3 = Color3.new(255, 255, 255) wait(0.2) Image.Image = "6981222571" frame.TextColor3 = Color3.new(0, 1, 0.0509804) --here is the problem frame:TweenPosition(UDim2.new( 0.042, 0 , 0.61, 0 ), 0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out ) end Button.Activated:Connect(onActivated)
You have your Declarations the wrong way round.
frame:TweenPosition(UDim2.new( 0.042, 0 , 0.61, 0 ), 0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out )
Should be:
frame:TweenPosition( UDim2.new( 0.042, 0 , 0.61, 0 ), Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0.6) --,Interrupt(tru/fal),Callback function)
Reference: (Taken from the wiki)
guiObject:TweenPosition( GOAL_POSITION, -- Final position the tween should reach Enum.EasingDirection.In, -- Direction of the easing Enum.EasingStyle.Sine, -- Kind of easing to apply 2, -- Duration of the tween in seconds true, -- Whether in-progress tweens are interrupted callback -- Function to be called when on completion/cancelation )
Hope this helps!